AR Demo (Sidequest) has an interesting “Distant Drawing” where you can move your cursor away from your controller to draw on harder to reach space

Resolve placed a 3D model in their IRL space, basic but effective for arch viz

https://twitter.com/sayangel/status/1427249634792062980
Wooorld - Passthrough mode with multiplayer. Experience centers around a central table. Reminds me of the Unity Slices Demo, and Microsoft Mesh AR mode.

https://twitter.com/GregMadison/status/1453775027518644230
https://twitter.com/haltor/status/1482029591971700738
FigminXR integrated Tilt Brush (made it work with hand tracking on HoloLens)

https://twitter.com/javierdavalos/status/1487159998266232833

They also have a Passthrough build for Quest

https://twitter.com/javierdavalos/status/1427335051197358082
Occipital Bridge Demo, good example of mixing virtual and passthrough envs (not a comp)


https://twitter.com/ascc_t/status/1487653298198958086
Gravity Lab added pass-through, looks neat + I like the way their UI looks

